Your Answer: Modeling Believe it or not, the process is most often called "modeling." Basically it involves taking four point polygons within the software and combining them and moving points to shape the intended object. It is a fun, but time consuming process, as the only shapes within the program to use aside from polygons are basic objects such as circles, cylinders and cubes called primitives.
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Your Answer: Texturing Texturing is an art all of its own. It takes a great amount of time to tweak a texture. The basic texture usually includes a channel for luminosity, diffusion, color, specularity, glossiness, reflection, transparency, translucency, refraction, bump and smoothing.
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Your Answer: Primitives Most modeling uses polygons added together and molded, but you will often need a standard shape to add to an object. These standard shapes are called primitives. Every piece of software has a similar set of primitives, but includes others. A sample standard set from Lightwave 3D, my software of choice, includes a box, a ball, a disc, a cone, and a capsule. There is a drop down list of an additional fifteen or so primitives.
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Your Answer: Transparency The transparency channel controls how see through an object's texture is. Specularity controls how the light is spilled over the surface of the object. Glossiness controls how glossy a texture looks. And reflection defines how much actual reflection you will see in an object - think of a mirror as a 100% reflection value and go down from there for your reflection. A new car may have a reflection of 60%, while a piece of hard wood flooring may have a 2% reflection.
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Your Answer: Key Frames Depending on the animation requirement's of the object and the desired result of the artist, there can any number of key frames. In my own experience, I've had roughly two key frames per second per limb of a character walking and I've also done facial animations that required a new key frame every two to three frames to match the phonetic syllables of human speech.
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Your Answer: Radiosity Radiosity is the calculated bouncing of light within a space to light a scene in the computer. The results are beautiful, giving a truer sense of realism to the artificially created objects. The only drawback is the render time is usually multiplied by ten or so.
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Your Answer: True This is important for two reasons.
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Your Answer: Dynamics Dynamics are used to create wind, liquids, smoke, gravity and collisions- most anything that would be too tedious to manually animate.
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Your Answer: Render Farm A render farm is a series of computers linked together via a network, each capable of rendering a single frame of the animation. Once each computer finishes a frame, it grabs the next available frame to be rendered and begins until all of the frames have been rendered. Most 3D animation packages have built in software that controls the other computers. The process is usually called "network rendering" within the software.
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Your Answer: 300 Screaming Death Monkey and Pixel Magic, two of the effects companies used for the visual effects in "300" used Lightwave 3D for the effects. They did a production profile with Newtek, the makers of Lightwave 3D, about how Lightwave was used in the production pipeline of "300." |
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