Computer Animation
What is animation?
Make objects change over time according to scripted actions.
What is simulation?
Predict how objects change over time time according to physical laws.
Outline
-Principles of animation
-Articulated figures
-Key frame animation
Principles of Traditional Animation
-Squash and stretch
-Slow in and out
-Anticipation
-Exaggeration
-Follow through and overlapping action
-Timing
-Staging
-Straight ahead action and pose-to-pose action
-Arcs
-Secondary action
-appeal
Animation requires
-Modeling
-Scripting
-Inbetweening
-Lighting, shading
-Rendering
-Image processes
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