Monday, September 27, 2010

Computer Animation

Computer Animation

What is animation?
Make objects change over time according to scripted actions.

What is simulation?
Predict how objects change over time time according to physical laws.

Outline
-Principles of animation
-Articulated figures
-Key frame animation

Principles of Traditional Animation
-Squash and stretch
-Slow in and out
-Anticipation
-Exaggeration
-Follow through and overlapping action
-Timing
-Staging
-Straight ahead action and pose-to-pose action
-Arcs
-Secondary action
-appeal

Animation requires
-Modeling
-Scripting
-Inbetweening
-Lighting, shading
-Rendering
-Image processes

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